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Source Codes of
Gallery Files - "Orb" |
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This page contains the source code for the "Transparent Orb with Colliding Spheres" .vobj file. This source code may be edited in any text editor and saved as a .vobj file. Please feel free to edit this source code to see the effects of changes. You can try changing color values, animation speeds, or whatever else you'd like to explore. Copy the ScriptV code below into a text editor. Once you've finished editing the code, save it as a new file with a ".vobj" extension. Click here for instructions on running the edited file.
// Transparent Orb
// The file was originally created by the Visviva Authoring Studio.
// Comments are added for readability.
// Texture images are not included.
object OrbParticles:Perspective
{
width=128p; //128 pixels
height=128p; //128 pixels
view_angle=45; // angle of the field of view
eye_position=(0,10,100);
orientation=(0,1,0);
view_near=10; // the distance between eye and the near clip plane
view_far=1000; // the distance between eye and the far clip plane
style=(Use3DAcc); // use 3D accelerator
bkg_color=(0, 0, 0, 14); // background color. Set the alpha value
// (the fourth number) to a low value to
// enable a motion blur effect
object default_light:DirectionalLight
{
color=(255, 255, 255);
};
object :ParticleEmitter
{
max_gen=1; // maximum number particles per emission
min_gen=1; // mininum number particles per emission
style=(Infinite,ParticleCollision,AutoStart);
// Infinite emission, enable particle
// collision detection, and start
// emission automatically
interval=0:0:0:20; // intervals between two frames (20ms)
min_life=0:0:9; // shortest life (9 seconds)
max_life=0:0:9; // longest life (9 seconds)
attraction=1; // attraction force
resistance=0.001; // Resistance of the air
collision="ParticleShield"; // The group name where the objects
// obstruct particles
direction=(0,1,0); // emission direction
direction_shift=(200,200,200); // emission direction variation
speed=50; // initial speed
speed_shift=20; // initial speed variation
object particle:Shape3D // the particle description
{
object surface:Sphere // the surface is a sphere
{
r=2.33803; // radius
i_num=8; // number of longitudinal divisions
j_num=8; // number of latitudinal divisions
};
object material:Material // the material of the particle
{
diffuse=(204, 255, 102, 255);
ambient=(9, 12, 0, 255);
specular=(142, 178, 4, 255);
shininess=0.07812;
};
};
};
object :Shape3D // the particle shield object
{
draw_style=(GrabMouse); // grabs mouse when it is pressed
group="ParticleShield"; //it is in the ParticleShield group
object surface:Sphere // the surface is a sphere
{
r=30;
i_num=16;
j_num=16;
};
object material:Material // the material of the shield
{
diffuse=(255, 255, 255, 255);
emission=(127, 127, 127, 255);
transparency=0.9; // transparency: 0=full opacity,
// 1=full transparency
object diffuse_map:TextureImage
{
pixmap="green_dot.png"; // the texture of the material
u_number=16; // tile number in longitude
v_number=16; // tile number in latitude
};
};
object sensor:SensorRotate // rotation sensor is added so
// the object can be dragged to
// rotate
{
style=KeepMotion; // maintain rotation speed after the drag action
active=True; // the sensor is enabled
speed_factor =0.1; // the factor of the rotation
// speed in relation to the dragging speed
};
};
};
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